(yes, even replaying levels for challenges didn't even get boring) Played this probably almost 100 hours in local coop with friends. Forced progression system was new unlockable skills depending on the character with levels getting more difficult towards the end and 3 challenges per level you had to do to earn unlock tokens. As a case study, I played Forced (great game for co-op, recommend buying if you haven't already) and Gauntled (not so recommended) with friends. Î will also add, progression, even in local is on of the more important features to keep people coming back/keep playing. Not sure because I haven't tried local coop yet but looked like it. If I'm playing with +2 friends coop chances are high I'm not going to be playing online anywayĪnd like I said, I think the game even keeps certain stats from coop characters anyway. I'm not sure I get what you mean with take away players to co-op with online? It just means people get to learn the game on their pace instead of getting dropped in with everything upgraded on lower levels and making it literally a walk in the park. Why have local coop at all then? Because it's the same either way. Seperate profile or not, they don't own the game so that argument is moot. plus we have stats (cross-platform even) and your local co-op buddies don't get to contribute on those stats. Plus adding this feature will take away a lot of players to co-op with online thus killing the game's longetivity. Rememeber that you can take your local co-op buddies online and giving him a separate profile of his own is like giving him (or up to 3 buddies) a free copy of the game. Of course anyone would want that feature but try looking at the devs' point of view. I think the game already tracks some stats from local-coop characters so I don't see why the upgrade system is left out for that. Seperate upgrade paths would make the game 10x better for local-coop. They can't specifically upgrade a loadout they want so have to wait until you get enough upgrade points for upgrading their loadout, some of wich you might not even be interested in. Because now, they literally can't do any upgrades themselves and I feel this takes away a lot of the fun. You should be able to either chose different profiles so you can have a seperate progress save for playing alone with people online, or if you want to play with friends local.Īnd even better, have different profiles for friends playing local. I was going to make a suggestion post for local-coop because this is by far the thing that dissapoints me in this game. So i was just wondering if the devs were thinking about it, or if it's just a trick to make you purchase more copy of the game ^^ (so if i wanna play with my roomates, they mean us to buy each one a copy of the game ?) With the system we use now, we're all the same, and it's less interesting. Again, this isn't going to be enforced heavy-handedly, it's not like a single off-topic rant is bannable, but if you start spamming links to cash-for-click sites or whatever, you will get banned.Originally posted by Slovad:Yes i saw that, but the thing with different profiles, you can play the complementarity. This includes affiliate links and unrelated content. While we won't ban negative comments and so forth, if you have a repeated history of making caustic remarks for the sole purpose of being confrontational, we won't hesitate to ban - regardless of how monolithic you think you are in the community. We're not enforcing this rule as a form of censorship, we're enforcing this because subreddits tend to get lots of new players, and the last thing we as a community should do is make people tuck tail and run. Clearly jokes and stuff are fine, but if you're harassing someone, that's not cool. Other than that, have fun, and be excellent to each other! We're really passionate about the game, so we ask that posts in this subreddit be relevant to Helldivers - other content should go on /r/gaming or /r/games. This is an unofficial subreddit for Helldivers.
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